Super Evil Megacorp Raises $26 Million to Turn Vainglory Into Mass Market E-Sport

San Mateo, California based Super Evil Megacorp has raised a $26 million round to make its to mobile touch-based game Vainglory the “world’s first mass market eSport.”

From the company: “following on from the overwhelming success of the Vainglory World Invitationals in Korea, we’re today announcing a strategic partnership with OGN around the Vainglory International Premier League (IPL) starting August 16. The Vainglory IPL will be an elite competition featuring the best teams in the world, including teams from Korea, Europe, North America and China competing for a $70,000 prize pool.”

Vainglory’s last tournament attracted more than a million global viewers around with over 1.5 million active players in May, even before it launched an Android version.

Super Evil says “in addition to our incredibly supportive existing investor team from Signia Ventures, General Catalyst, Raine Ventures, Initial Capital and CrossCut, this new round is led by Index Ventures (Supercell, Skype and others) and backed by Yuri Milner, Jim Breyer of Breyer Capital (early investor in Facebook and one of the most experienced American venture capitalists investing in China) and Korea Investment Partners (the largest and most highly regarded venture capital firm in Korea). Together, we now have a truly global team that gives us both the resources and the connections and expertise to grow our international reach to new heights.

“We have had phenomenal success previously backing excellent teams making innovative mobile and tablet games. SEMC clearly fulfill these criteria and are taking a bold and pioneering approach within the category. Index Ventures is delighted to have been chosen to support them on this journey.” — Ben Holmes, Index Ventures.

“Nine months ago, Vainglory was a bold experiment to perfect the MOBA genre for touch screens. Today it is emerging as a global competitive platform, with its own star athletes, a league broadcast on TV in Korea, and millions of players around the world playing the game for over an hour each day. Super Evil is proving that the future of esports is mobile, and that Vainglory is poised to become the next frontier.” — Adam Valkin, Managing Director at General Catalyst Partners

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